OldElementsBackup

This is a back-up of the old elements page.

Basic

 * Soil - When Moistened with water it will grow plants.
 * Ice - Will melt back into water if warmed up.
 * Sand - Erodes Stone. When heated converts into glass.
 * Wood - Planks of wood to build any structure.
 * Steam - Evaporated water. Has less density than air, so it floats up. A lot of steam makes clouds!
 * Multi - It generates endlessly any element that touches it for the first time.
 * Mud - Allows plants to grow.
 * Permafrost - Non-falling Ice that can be melted into water.
 * Stone - Can be melted into Lava and eroded into Sand.
 * Glass - A semitransparent and hard element that can hold acid, but will not stand a blow from a hero.
 * Cooler - A particle that generates cold around itself.
 * Water - Where there is water there is life.
 * Liquid Nitrogen - A freezing element in the game.
 * Dark Stone - A stone element that will not fall. It can be melted into Lava.
 * Gas - A Flammable floating particle.
 * Heater - A particle that generates heat around itself

Heroes

 * Fujin - He can jump from wall to wall and dash in the air.
 * Caveman - A prehistoric controllable human that can attack nearby enemies and break some elements by hitting them, It can also jump over animals.
 * Avatar - A controllable human that can double jump and break elements by jumping on them.
 * Arnold - A powerful hero that can aim and shoot.
 * Super Hamster - Hero with an incredible super cape.
 * Erin - She can heat up anything with her unique hyper fire proton projectile weapon!
 * Jillian - Carries an awesome lashing-ghost proton ray, She can electrify metal with it.
 * Abby - Carries a cool proton knuckles weapon which can punch and push ghosts.
 * Patty - A hero with a powerful vacuum weapon that can shred ghosts.
 * Hammi - Hammi runs fast and has the ability to glide!
 * Rocky - Rocky runs fast and can double jump!
 * King - A medieval hero with a sword and shield.

Layout

 * Wall - Has no interaction with any other element.
 * Wall Block - A Block of 4 by 4 made entirely of Wall.
 * Retro Soil - A retro aesthetic texture particle to create gaming walls.
 * Retro Soil Block - A Block of 4 by 4 to create a "gaming aesthetic" layout level.
 * Wood - Planks of wood to build any structure.
 * Wood Block - A Block of 4 by 4 made entirely of Wood.
 * Foliage - A plant element that when used it can prevent the hero from falling, and also catches fire.
 * Dark Stone - A stone element that will not fall, but, It can melt into Lava.
 * Darkstone Block - A Block of 4 by 4 made entirely of DarkStone.
 * Tech Wall - A Techie texture particle to create futuristic walls.
 * Techblock - A Block of 4 by 4, that can be used for a gaming aesthetic layout level.
 * Ectoplasm - The famous green slime from Ghostbusters.
 * Kinetic slime - Slime that floats upwards.
 * Ruins - A wall texture that gives an old feel or look.
 * Girder - A red metal "beam block" of 4 by 8.
 * Broken Wood - A wooden texture that gives an old feel or look.
 * Music Block - A Block that will draw a metal wire of 4 pixels wide with a note for faster music canvas creation.
 * Lava Block - A Block containing Lava.
 * Grass Block - A Block of 4 by 4 made of DarkStone that can hold mud and grass in the air.
 * Binding Wall - A special wall developed by the Ghostbusters to entrap ghosts.
 * Sand block - A 4x4 block of sand.
 * Mud block - A block of 4 by 4 made entirely of mud.
 * Stone block - A block of 4 by 4 made entirely of stone.
 * Metal block - A block of 4 by 4 made entirely of metal.
 * Permafrost block - A block of 4 by 4 made entirely of permafrost.
 * Ice block - A block of 4 by 4 made entirely of ice.
 * Glass block - A block of 4 by 4 made entirely of glass.
 * Girder block - A block of 4 by 4 made entirely of girder.
 * Foliage block - A block of 4 by 4 made entirely of foliage.
 * Ruins block - A block of 4 by 4 made entirely of ruins.
 * Broken wood block - A block of 4 by 4 made entirely of broken wood.

Boom

 * Meteorite - A flaming ball that falls from the skies.
 * Nitroglycerin - A semi-liquid that explodes if it falls.
 * TNT - Explodes on high temperature, or pressure.
 * C4 - A particle that will explode when electrified.
 * Fireworks - A harmless missile that will fly up and explode in nice effects if fire or electro touches it.
 * Atomic Bomb - A nuclear bomb that will destroy your world.

Mechanical

 * Vase - When the player grabs all of them wins.
 * Sensei - A wise man that gives hints to heroes.
 * Mushbouncer - A Mushroom that helps heroes Jump higher.
 * H. Platform - A platform that can transport the hero.
 * V. Platform - A platform that can take heroes up.
 * Chest - A special reward for heroes.
 * Air bubble - A powerup that fills the air bar below water.
 * Door - A door to provide passage. The hero needs a key to open it.
 * Sign - A sign to provide information to the heroes.
 * Lotus - A portal to finish the levels.
 * Slimer - A friendly ghost that can give heroes any message.
 * Spike H - Horizontal moving hazard platform.
 * Spike V - Vertical moving hazard platform.
 * Coins x10 - Coins to use during the creation of a level.
 * Coin x50 - Additional 50 coins to use during Level creation.
 * Coins x100 -  Additional 100 coins to use during Level creation.
 * Heart - Any hero will recover life by touching a heart in a level.
 * Grain - A powerup for Super Hamster that allows him to shoot grains.
 * E.Gate - A door that opens with electricity. Any electron touching it from above or from below will get the E-gate to open for a second.
 * Portal - Triggers a victory condition when a hero touches it.
 * CheckPoint - Avoids frustration on challenging levels.
 * H. Platform 2 - A horizontal platform with ninja aesthetics.
 * V. Platform 2 - A vertical platform with ninja aesthetics.
 * Ham - Energy for the caveman.
 * Key - A hero can use it to open any door.
 * F. Platform - If a controllable character steps over it, it will fall.
 * Teleporter

Hazard

 * Ghost Hands - Hands that makes damage to the hero when they appear.
 * Void - This particle will eat any other particle or entity touching it.
 * Acid - A powerful liquid that melts almost anything.
 * Spikes - When a controllable character touches them, it dies.
 * Oil - This liquid will catch fire if enough heat is applied to it.
 * Fire - A powerful particle that will generate heat and burn almost anything.
 * Spike Ball - A hazard to make more interesting levels.
 * Lava - Generates heat and is the most destructive force in the game.
 * Water - Where there is water there is life.
 * Spikes big - A hazard that damages controllables on contact.
 * Spike small - A hazard that damages controllables on contact.
 * Spike medium - A hazard that damages controllables on contact.
 * Spike large - A hazard that damages controllables on contact.
 * Barrel - A hazard that slows your movement speed on contact.
 * Dry bush - A hazard that slows your movement speed on contact.
 * Crate - A hazard that slows your movement speed on contact.

Enemies

 * Spectre - A ghost that is fast and hard to kill. When touched inflicts damage.
 * Doomba - A simple but effective enemy for level creation.
 * Spitter Plant - A unique enemy that will spit acid.
 * Spider - An enemy that hangs from a ceiling.
 * Wolf - A predatory animal that hunts in packs.
 * Polar Bear - A big predatory animal from the ice.
 * Mayhem - A clever ghost that will chase and attack any human or hero.
 * Wraith - A ghost that is easy to kill and slow. When touched inflicts damage.
 * Fireling - An enemy that thrives on Lava. The player can choose its maximum height when placing it.
 * Lava Turret - A mechanical enemy turret that spits lava balls.
 * Fish - An enemy for underwater levels.
 * Sabretooth - A predatory animal with a big attack.
 * Nightmare - A wandering ghost that is easy to kill. When touched inflicts damage.
 * Airling - A flying enemy that bounces off walls.
 * Tarling - A sticky enemy that will walk on walls and ceilings.
 * Limiter - A special element to limit platform and enemy movements (without using physical particles).
 * Bat - A flying enemy.
 * Bear - A big predatory animal from the mountains.
 * Dire Wolf - A large wolf that will hunt everything.
 * Hellfish - A nasty fish with sharp teeth.
 * T-Rex - A big, mean dinosaur that will cause havoc.
 * Bigfoot - This large, nature-guarding ape has very serious anger issues.
 * Megalodon - A prehistoric shark that will kill everything.
 * Dragon - An extremely devastating and destructive flying lizard.
 * UFO - A flying enemy that will abduct anyone who walks under its beams.
 * Zombie - Humans killed by these will turn into zombies too.
 * Stalker - A fast zombie that can also climb walls.
 * Bloated - A zombie that will explode if you get too close.
 * Spewer - A zombie which throws infected blobs at players.

Bosses

 * DarkMage - A powerful enemy for Fujin. Shoots evil energy balls in patterns while standing in the air.
 * Bullsaurus - A huge predator with a Sonic boom and a charge attack.
 * Rowan - The movie villain converted into a gigantic ghost.

Nature

 * Cow - A simple vegetarian animal.
 * Dog - A little and funny pet.
 * Parrot - A flying animal.
 * Deer - An animal to place on forests.
 * Flower - A prehistoric giant flower.
 * Cactus - A plant that grows in sand only.
 * Elm c - A nice tree usually found in Europe.
 * Palm - A nice tree usually found in tropical places.
 * Oak - A nice tree usually found in Europe.
 * Sakura - A nice tree, usually found in Japan.
 * Pine - A nice tree usually found in mountains.
 * Willow - A nice tree usually found near water.
 * Elm a - A nice tree usually found in Europe.
 * Elm d - A nice tree usually found in Europe.
 * Big Palm - A nice tree usually found in tropical places.
 * Big Oak - A nice tree usually found in Europe.
 * Big Sakura - A nice tree, usually found in Japan.
 * Big Pine - A nice tree usually found in mountains.
 * Big Willow - A nice tree usually found near water.
 * Elm b - A nice tree usually found in Europe.
 * Goldfish - A friendly fish to add life to water.
 * Cat - An adorable kitty!
 * Sheep - A fluffy, friendly animal.
 * Unicorn - This magical being will transform your worlds.

Deco

 * Back Bones - Bones to decorate worlds and levels.
 * Stonehenge - A prehistoric monolith.
 * House a - A house to decorate landscapes.
 * Tent - A tent to decorate user made landscapes.
 * Cave - A cave wall to decorate Worlds.
 * Big Ben - A landmark for user made worlds.
 * Fence - A wooden fence decoration for houses.
 * Lamp c - A red Asian lamp.
 * Ninja Flag a - A nice and small red flag.
 * Front Bones - Can be used to decorate levels and user made worlds.
 * Male - A male settler to be used on creations.
 * House b - A house to decorate landscapes.
 * Castle - A castle to be used as a decoration.
 * Eiffel Tower - A landmark to use on worlds.
 * Red House - A small Asian house.
 * Lamp a - Stone lamp for Asian gardens.
 * Lamp d - A red Asian lamp.
 * Ninja Flag b - A nice and big red flag.
 * Skull - A skull to decorate worlds.
 * Female - A female settler for creations.
 * House c - A house to decorate landscapes.
 * Iglu - An iglu to decorate landscapes.
 * Liberty Statue - A landmark for worlds.
 * Red Arc - A Shinto gate.
 * Lamp b - A red Asian lamp.
 * Lamp e - A red Asian lamp.
 * Car - A moving decoration of a transport.
 * Speaker
 * POTUS
 * White House
 * New Yorker
 * Australian
 * British
 * Farmer
 * Russian
 * Greek
 * French
 * Mexican
 * Chinese
 * Bedouin
 * Giza Pyramid
 * Pagoda
 * Barn
 * Arabian House 1
 * Arabian House 2
 * British House
 * Greek House 1
 * Greek House 2
 * Japanese House 1
 * Japanese House 2
 * Mexican House 1
 * Mexican House 2
 * Opera House
 * Chichenitza
 * Kremlin
 * Parthenon

Tech

 * Cooler Block - A Block of 4 by 4 that will cool down the elements on top of it when activated from below by a human or character.
 * Human Sensor - A button to be used by characters and humans.
 * Metal - It conducts electricity.
 * Bulb - It allows to turn the light on by adding electrified metal.
 * E.Multi - It will replicate any Particle each time an electron makes contact.
 * Resistance - This particle will allow one out of two electrons to continue.
 * E.Fuse - A pixel that will stop conducting electricity after the first electron passed.
 * E.Cooler - When added to an electrified metal it starts to freeze.
 * Noon Sensor - It generates an electron when changing states. (It triggers at Mid Daytime)
 * Very Cold Sensor - Generates an electron when changing states. (Senses the Very Cold temperature)
 * Hot Sensor - Generates an electron when changing states. (Senses the Hot temperature)
 * Red Led - A simple colored light that will not illuminate more than itself.
 * Yellow Led - A simple colored light that will not illuminate more than itself.
 * Heater Block - A Block of 4 by 4 that will heat up the elements on top of it, (when activated from below by a human or character)
 * Lever - Similar to the human button sensor, this element will stay connected sending electricity until toggled again.
 * Electro - An electron that will run through metal and activate electronic elements.
 * Bright - A light without Electricity.
 * E.Spawner - It will replicate an entity each time an electron makes contact.
 * CrossWire - It Allows the player to cross two metal circuits without an undesired short circuit.
 * E.Battery - A Battery that will copy the speed of the arriving electrons.
 * E.Victory - An Electronic element that will consider a Puzzle finished as soon as an electron reaches it.
 * Dusk Sensor - It Generates an electron when changing states. (It triggers itself at Dusk time)
 * Cold Sensor - It Generates an electron when changing states. (Senses the Cold temperature)
 * Very Hot Sensor - It Generates an electron when changing states. (Senses the Very Hot temperature)
 * Green Led - A simple colored light that will not illuminate more than itself.
 * Orange Led - A simple colored light that will not illuminate more than itself.
 * Insulator - Can be used to stop temperature from spreading.
 * Liquid Sensor - It generates an electron when changing states. (Senses liquids touching it)
 * E.Drain - An electronic element that will absorb liquids and gasses when energized.
 * FlipFlop - This particle will generate a constant stream of electrons when electrified and turn itself off if electrified again.
 * E.Heater - It Starts to heat up when electrified.
 * Dawn Sensor - It generates an electron when changing states. (Triggers at Dawn time)
 * Night Sensor - Generates an electron when changing states. (Triggers at Night time)
 * Normal Sensor - It Generates an electron when changing states. (Senses the normal temperature)
 * Piano Note - A customizable particle that will sound as any piano note when electricity activates it.
 * Blue Led - A simple colored light that will not illuminate more than itself.
 * Purple Led - A simple colored light that will not illuminate more than itself.

Ghostbusters
Ghostbuster elements were limited edition.
 * Ecto-1 - The ghostbusters famous car.
 * Ghost Killer - If a ghost is taken to the trap with proton ray it will be eliminated. By itself will keep the ghosts trapped for a moment.
 * Ghost Hands - A Hazard that can be added anywhere. (They make damage when they appear)
 * Containment Unit - The ghost jail built originally by the ghostbusters. Add it to your Ghostbuster headquarters.
 * Jillian - Jillian carries an awesome lashing-ghost proton ray. Move the shooting button to aim! She can electrify metal with it.
 * Spectre - A fast ghost, harder to kill. Touching him inflicts damage.
 * Mayhem - A terrible clever ghost. Will chase and attack any human or hero.
 * Binding Wall - A special wall developed by the Ghostbusters to entrap ghosts. The only particle they cannot trespass other than electrified metal.
 * Liberty Statue - A landmark for your worlds!
 * Erin - Erin wields a unique hyper fire proton projectile weapon! Move the shooting button to eliminate ghosts! She can heat up anything!
 * Wraith - A slow ghost, easy to kill. Be careful though, touching him inflicts damage.
 * Ectoplasm - The famous green slime.
 * Kinetic slime - Slime that floats upwards.
 * Rowan - The movie villain converted into a gigantic ghost! Damage his hands and then his head for maximum damage.
 * Nightmare - A wandering ghost, easy to kill. Be careful, touching him inflicts damage.
 * Slimer - The friendly ghost can give the heroes any message.
 * Abby - Carries a cool proton knuckles weapon which can punch and push ghosts.
 * Patty - A hero with a powerful vacuum weapon that can shred ghosts.

Art

 * Favorite colors
 * Basic Colors
 * Medium
 * Dark
 * Greyscale
 * Pastel
 * Warm/Cold
 * Polaroid
 * Nightie
 * Neon

Laser

 * Laser - An entity capable of emitting a beam of laser light that will bounce on mirrors and activate the laser sensor. Tap to make it turn.
 * E.Laser - A laser which only works when receiving electricity from the top, the bottom, or from the adjacent sides.
 * Laser Victory - Used to make laser puzzles. A block which gives victory if a laser beam touches it.
 * Laser Sensor - A particle which generates electricity constantly while a laser beam touches it.
 * Detector - A particle which generates electricity constantly while a laser beam IS NOT touching it.
 * Laser wall - An easy to play square, to block lasers in your puzzle levels.
 * Mirror Wall - An entity you can turn by tapping, to make the laser bounce in any direction.
 * Acute Elbow - An entity you can turn by tapping to change a laser angle by 135 degrees.
 * Dichroic - A half mirror that will bifurcate the laser beam in the angle you define by tapping it.
 * Obtuse Elbow - An entity you can turn by tapping to change a laser angle by 45 degrees.
 * Convex Lens - Use it to enlarge laser beams - carefully!.
 * Concave Lens - Use it to shrink laser beams.

Disaster

 * Meteorite - A flaming ball that falls from the skies.
 * Lightning - The power of god at your fingertips! Spawn lightnings by tapping anywhere.
 * Tornado - A super whirlwind which you can guide through your worlds to make everything fly up and away.
 * Earthquake -
 * Atomic Bomb -
 * Tsunami - A tidal wave that will pass through the whole level, destroying anything in its path.

Clones

 * Clone
 * Cloning Machine
 * Exit Hatch
 * Traffic Agent
 * Demolitionist
 * Digger
 * Miner
 * Parachutist
 * Alpinist
 * Builder
 * Normalizer
 * Job Dusts

Pac-Man

 * Pac-Man
 * Pellet
 * Power Pellet
 * Ghost House
 * Stealth
 * Time Stop
 * Pac-Man Key
 * Pac-Man Door
 * Blinky
 * Pinky
 * Inky
 * Clyde
 * Spunky
 * Sue
 * Funky
 * Punky
 * Pac-Man Portal
 * Fruit Spawner
 * Pac-Man Grid - Grids come in blue, red, pink, violet, yellow, orange, green and classic colours.

Zombies

 * Zombie - Humans killed by these will turn into zombies too.
 * Stalker - A fast zombie that can also climb walls.
 * Bloated - A zombie that will explode if you get too close.
 * Spewer - A zombie which throws infected blobs at players.
 * Antidote Gun - A weapon that will turn zombies back into humans.
 * Rocket - A bazooka that will blow things up.
 * Shotgun - A short-ranged weapon.
 * Antidote - Will destroy zombie viruses and turn zombies back into humans.
 * Zombie Virus - Will turn humans into zombies.
 * Land Mine - A mine that explodes when something steps on it.
 * Antidote Land Mine - A mine that expels Antidote when stepped on by a zombie.
 * Missile Turret - A gun that will shoot enemies within its range.
 * Sniper - A friendly human that will attack enemies.
 * Shotgun Soldier - A friendly human that patrols areas and attacks enemies.
 * Survivors - Survivors can be rescued by the hero. There are four types of survivors.
 * Rescue Truck - Bring survivors to this truck to win the level.
 * Hazmat Suit - A suit that is immune to the zombie virus.
 * Medical Tent - A decoration that will also heal the player.
 * Blockade - A blockade to slow down zombie hordes.
 * Ambulance - Debris which can be blown up.
 * Broken Car - Debris which can be blown up. There are three types of this element.
 * Broken Police Car - Debris which can be blown up.
 * Broken Tank - Debris which can be blown up.
 * Command Center - A military headquarter decoration.
 * Gas Station - An explosive decoration.
 * Hazard Sign - A decoration to warn players of toxic materials.
 * Downed Helicopter - Debris which can be blown up.
 * Shanty House - A survivor built this decoration.
 * Lamp Post - A lighting decoration.

Collectable

 * Red gem - A reward for killing some enemies and raiding chests in and a collectable that adds a small amount of gauge bar percentage in runner levels.
 * Blue gem - A reward for killing some enemies and raiding chests in and a collectable that adds a small amount of gauge bar percentage in runner levels.
 * Purple gem - A reward for killing some enemies and raiding chests in and a collectable that adds a small amount of gauge bar percentage in runner levels.
 * Yellow gem - A reward for killing some enemies and raiding chests in and a collectable that adds a small amount of gauge bar percentage in runner levels.
 * Coin - A reward for killing some enemies and raiding chests.
 * Heart - A collectable which provides life.
 * Ham - A collectable which provides life.
 * Watermelon - A collectable that adds a small amount of gauge bar percentage in runner levels.
 * Banana - A collectable that adds a small amount of gauge bar percentage in runner levels.
 * Apple - A collectable that adds a small amount of gauge bar percentage in runner levels.
 * Copper acorn - A collectable that adds a small amount of gauge bar percentage in runner levels.
 * Shield - A powerup which grants you invulnerability for a short period of time.
 * Speed - A powerup which grants you a speed boost for a short period of time.
 * Antidote Gun - A weapon that can be picked up by the Arnold hero.
 * Rocket - A weapon that can be picked up by the Arnold hero.
 * Shotgun - A weapon that can be picked up by the Arnold hero.